OVERVIEW
Friends may come and go. Some of them are always by your side. Other... not so much
 The Brothercoin App aims to bring some fun into the mix creating a currency to be exchanged and gamed between friends.
This app is currently under development.
PERSONA
Ivan is a good guy. He is always there to any of his friends. It's the first of the pack to offer help in every case: Someone needs a lift? Someone broke up with his girlfriend and need to talk? Someone needs help setting the wireless router at home. He is there every time. One day, Ivan moves to a new place and asks everyone for help to painting the walls. Everybody gives a so-so excuse to him.
Not fair.
THE PROBLEM
Probably between your group of friends you will find people you the most different set of skills and abilities. Friends can help each other, but we always find hard to charge for favours. Especially when they are not related to our main career and job.
How can we keep doing free stuff and still gain something for it?
And better: have fun with it?
THE SOLUTION
An app where you invite your circle of friends. Inside it, there is a currency that can be traded freely to symbolize deals, favours, rewards or just gifts. Top keep things interesting a recurring election, called Sprint, happens to give a prize to the best friend in the group on a specific category.
We pit friends against each other on a competitive party game.

It might look complicated. It's not.

HOW IT WORKS
An app that creates a way to quantify favours and services between friends. Brothercoin is a token that is given to the user once he creates his account.
Afterwards, the user can connect his app to his Facebook and/or telephone number. The user can create or join a Brotherhood, a small unit of 20 people max. Inside this group, the user can easily share access and transfer his Brothercoins to other people inside the same Brotherhood. The token can be traded between friends for favours, stuff, rewards or whatever they want. A single Brothercoin represents a favour, but people are motivated to give more or less accordingly.
To keep things interesting we inserted a game into the mix.
The game is divided into two parts: Sprints and Seasons. The Sprints are week or month themed games, chosen by the previous Sprint winner.
Seasons are the complete (sometimes year-long) game, made of several Sprints. At the end of a Season one of your friends is crowned the Best Ever.
The game is divided into two parts: Sprints and Seasons. The Sprints are week or month themed games, chosen by the previous Sprint winner.
Seasons are the complete (sometimes year-long) game, made of several Sprints. At the end of a Season one of your friends is crowned the Best Ever.

SOME EARLIER VISUAL CONCEPTS IN DEVELOPMENT

Once the group starts a Season, a randomly selected friend chooses the first Sprint.
Sprints are monthly elections that stimulate the players to engage with the game and with each other. The player should choose the one he believes won in the category. Examples of Sprints:
Rendezvous: The friend who schedules most meets
Internerd: The best digital and social media friend.
Heartmender: The one you rely on on those sad nights.
Hot Ear: The best listener.
The Ironhead: The one who takes you to the gym.
Silver Tongue: The one who gave you the best conversations
The Professor: The one who you learned more from.
Winning a Sprint grants you a badge: a coin with a special ability that you can use to prank or cause mayhem in the game bending the rules temporarily.
The theme of each Sprint, stimulates the group to interact and trade Brothercoins in-between them. At the end of each Sprint, every group member receives a notification asking to vote for your candidate. The vote is anonymous until the Winner is selected. After the reveal, the winner receives extra coins and the badge. Even if the elected doesn't win the round based on his Brothercoin score he chooses the next game.
After the finish of all the Sprints, we get to the end of the Season. The top scorer of the game will be the winner... Unless someone outplays him. Every player with a badge is forced to spend it at the end in alternating turns, according with their ranking.
Some badges are better to use during the season, others can change everything if held until the end. These pranks are key to create a dynamic between earning brothercoins and being a truly good friend each month.
Takeaways
As a personal side-project we're always trying to improve and refine the app. The end goal of increasing friend interaction through a game is a concept that I would like to keep exploring.
Credits
Product Design: Ricardo Esteves
Developer: Carlos Zinato
Project Manager: Marthan Preletti
Back to Top